/*
 * GameThread.cpp
 *
 *  Created on: Nov 5, 2012
 *      Author: lucas
 */

#include "GameThread.h"



GameThread::GameThread(Game& g) : game(g) {
}

GameThread::~GameThread() {

}

void GameThread::ejecutar() {
}

void GameThread::addClient(Client& c) {
	if (connectedClients < neededClients) {

	}
}

void GameThread::removeClient(Client& c) {
}


